Friday, July 27, 2012

Final fantasy theatrhythm preview review

For my next game review I decided to do one about music and rhythm based games. I had always been a fan of final fantasy music because it has a special way to get the player into the mood during the action moments then shift over to a different mood for drama. Final Fantasy Theatrhythm is great doing just that. Theatrhythm is a push back to a set of games that use storytelling to be the player into the game more. The music is composed of playable levels that challenge even the most hardcore to pick the game up. I have limited skill with the genre of rhythm games and found it very enjoyable. The game play is following the notes of the music and hitting the right bars at the right time to gain points The players can level various parties based on the leads for the game and use skills to progress and unlock new secrets in the game. The game is short but fun and there is plenty to do after you beat the set of 13 original songs so that the player never feels bored in the game. Downloaded content is a big part of gameplay and new songs can gotten on the game’s store and the game progresses like it did across the other part of the game with you scoring points based on how you play the game. The game is very time consuming to get a high level. Overall the game gives the feel of a short Final fantasy experience through playing various parts of the 13 games and allowing you to choice whom you wish to remember those game moments with to make the tailored experience of the game more fun. The characters of the game are based on the titles lead.

Sunday, July 1, 2012

Jay's field of expertise

My client has some experience at video game blogging in the past and a tiny bit of e journalism but has never worked for a big Videogame site as a columnist or editor. The things that make him a thought leader in the field is the ability to understand good games verses bad games and to be able to understand what makes a good game. The art of making games and taking classes on game design studies have taught my client what to look for in the game design pipeline as a developer to make good games. The practice of playing a variety of games has given him a chance to be understand as a player the practice of finding what good games are. He has tested games before to find bugs and as unpleasant ad the experience was for a couple great games that helped him learn. He is always keeping up with recent game design and video game news and people have begun asking him his thoughts on certain games before buying them.

This information puts my client at a point to where he can pass on information to those who could benefit it the most. The reviewer does not make money on the games but rather passes on his thoughts to an audience who can be swayed by the bigger sites which my client also follows. He wants to avoid giving off a bad impression of what he thinks that other sites do wrong such as over hyping games to get site users’ dreams crushed or giving bad reviews by people who should not be reviewing the game. Those are things that as a thought leader help to influence the sells of the game and also the mindset of the player who reads the game review scores.

Introduction to jays game review blog

Hi welcome to Jay’s game review blog. I hope you found the first review of the blog interesting and had fun reading it. The blog was an idea that I had come up with years ago while I was a part of the 1up community that lead to me getting more support on 1up. The idea though was a part of why I became pickier about my games after playing an unbalanced yugioh years ago. The game’s huge flaw was an auto death game over if you lost the match. As a 13 year old child I thought was horrible design; the reason I thought it was bad design was, because you were given a crap deck with no clue how to use it and sent to die. This game helped impact me to search out how to make games that I felt where good and fun.

This blog is about informing game players of what to buy and what to avoid buying based on my experience playing the game. As a college student I understand that so many games come out while students are in school and it sucks buying an over hyped game to find out it’s really not as great as the review sites say it should be. I feel that bad reviews take away from the player and who made them the team. I plan to give a review based on my play through of the game and what knowledge I have gained over the years to best suggest if the game is worth of the investment in money I want to grade on art, design, sound, and the overall worth that the game has. The game review should help gamers on the fence choice to buy games that fit them and avoid horrible gaming experiences.

Friday, June 29, 2012

THE amazing spider man 3ds game demo: REVIEW

THE amazing spider man 3ds game demo: REVIEW

Ok so this time last week the Spiderman demo hit the 3ds and so far it was short compared to the Resident Evil game. For starters resident evil had about the same number of block space but had 30 uses set to it Spiderman only has 10. This is the start of a few noticeable problems with the demo. The biggest one is the muddy textures that take away form an interesting story with the 3ds version not looking as well as well as edge of time and my guessing is that having edge of time closed in like it was helped hide seams and other weird things on the 3ds. The last gripe I have is the lack of skills you the player get experience but can’t use your gotten skill points for powers because of the age old you must buy the game problem that a lot of developers love to tease. There was more than one difficulty setting if you’re into harder bosses and ai bots but sadly it is not used because the demo is one level long. If you are playing normally you can see it all on easy. I chose superhero to run through the demo which was supposed to be hard I’m guessing.

So what’s good about the demo and why should you play it. The fact that the Black Cat reminds me her Ultimate counterpart is one thing as a comic book fan I am happy of. The Black Cat is the main villain of the demo and it’s your job to hunt her down and bring her into the cops and beat up the thugs along the way. In the process the level becomes more open for exploration the last game with places like the roof of the building and various offices open to explore. The sad part is I can’t open doors and really explore this level because it’s a nice concept to be honest. The level is far from short and you are fighting thugs using fists, webs, and your web rush ability which I found to get my almost killed most of the time as well as an evade button to stay alive. This is a blood splat damage meter that says how close you are to death built into the formula this time. Think uncharted and getting shot at more than once. There is more than one mini quest from collecting magazines for experience and doing web rush combos for experience to taking photos of Oscorp logos also for experience and probably added ending content.

This game is open world even in closed off spaces which doesn’t set well with me since open world and closed world Spiderman games seem to be failures for the same reasons of too much and not enough content. The use an objective oriented system with waypoints to keep the player from freefalling into the sandbox game heck land of getting lost in a city of buildings that all look the same at times helps keep my fear in check. There are about 6 quest objectives which carry over from the bank to the bank vault down through a turned over subway car and into the hidden Boss room of the game and back again. Sadly it’s a beat em upper with the same style of ai villains popping up between you and the Black Cat which can be dull at times. Object destruction is there to be used you can kick up a helium tank with web rush and fling it at thugs or other close by objects. The timing is key to web rush is good timing which can lead to taking out more than more hired gunman or dealing damage to the levels boss.. Combos are used for experience building for skill counts and there is grading score at the end. The sad part of the demo is walking the Black cat back through an empty level instead of fade to black because that seemed rather useless.

The boss fight was nice and Beenox up played the Black Cat’s skills which makes the web rush useful as well as the evade button since she’s about the hardest part of the game. The boss fight has about 3 acts to it traditional get her to stop and lock on and beat her up mode is the first portion to where the user is taught that web rush is the only way to get a hit on her. The second act of the fight is paralyzing grenades and the user learns to avoid things that leave you open to damage and how to use the evade button. The final part is a hide and go seek game to where she throws a smoke bomb and a cat’s eye icon appears and then she randomly pops up somewhere in the boss room. Now the fight is not hard more tedious or at least for me since it’s real easy to get in her sights and web rush is really hard to control with the level layout. Overall there’s a comics feel to the game and if it’s your game idea of a game I’d say the fans will be happy.

Overall I think this is a game made for fans ; the fans have cried for open world and more like Spiderman 2 and Beenox has listened. The sad part of fan generated games is they go really good or like sonic very bad. There’s not enough to judge it based on what I call a bad game but from what I have seen it’s a somewhat fun game when the core features work. Boss fights take advantage of the core features mostly. I was expecting to see a few levels for the amount of storage space the game demo took up and the fact of that skills couldn’t be bought made me sad that peter was gaining experience but I couldn’t add to what would have been a rather nice skill tree. Early on of the game pulls back to Spiderman 2 versus edge of time for the better mostly but since they didn’t do an open world demo im worried about how to grade based on the fact of closed off sand box works well with this game and outside levels are chaotic. Overall it’s a nice little game to see whether or not the game is right for you but it felt shallow to be honest like they could have added a bit more to the demo Grade: c+/b- this is based on what you look for in games because a lot of the game was locked up.

Wednesday, June 13, 2012

New blog

Hey interwebs whats going on so this is a new blog im starting for all the games i buy so people will know what i think of them. I have a ratehr interesting taste in games and i plan to update the reveiws as often as i can finish games.